In 2007, Dominican-American Junot Diaz published a novel called “The Brief Wondrous Life of Oscar Wao” (hereafter TBWLOOW). It was the coming-of-age immigrant story of a fat, unloved Dominican youngster named Oscar, so catholic in his taste for the riches of geekdom that his room resembled a particularly well-stocked collectibles store. The book’s epigraph, from Stan Lee’s Fantastic Four #49, reads, “Of what import are brief, nameless lives…to Galactus??” This hinted at the book’s subtext: Comic book villains exist; they certainly did in the Dominican Republic, where Ernesto Trujillo’s brutality affected the lives of generations of his countrymen. So garish was his violence, so absurdly prodigious was the bloodshed, he might as well have donned a cape and a mask, and called himself the Trujillator.
TBWLOOW is at once a meditation on all the mythological and imaginative fecundity geekdom has to offer, but also an indictment of its corresponding paucity - how it allows one to exist outside the world, as if following the adventures of Thor and the minutiae of his back-story are somehow a replacement for life. In this, geekdom is a corollary for religion, if a gentle one. Unlike their heroes, most geeks don’t shoot webs from their wrists or pack magic hammers. Oscar’s life was brief and wondrous because he did not have the tools to function in a world without superpowers. Comics taught him everything, and prepared him for nothing. In other words, they were art.
Do comics find geeks? Or do geeks find comics? These questions, while ontologically and sociologically intriguing, hardly matter. Certainly, as Junot Diaz demonstrated, comics matter. Or, at least, they did. Now, that the comic book sensibility has suddenly gone global and mainstream, they have become an essential sidebar to understanding the “corporatization” of the entertainment industry. In 2009 Disney bought Marvel Entertainment, rolling publishing, multimedia and film wings into one formidable line-up. They forked over $4.24 billion in Earth cash for their haul, and it is paying Hulk-sized dividends.
This was not necessarily ordained, especially when one considers both Marvel’s and its lifelong and mortal enemy, DC’s, history in trying to transform their stables of heroes into film stars. Marvel in particular made poor decisions by selling off the rights to Spiderman and The Punisher to hack, D-list producers in the early eighties, missing the nuances of the tent-pole era ushered in by “Jaws”, and then “Star Wars”. DC did a better job with Richard Donner’s first two “Superman” films (1978 and 1980), but the franchise fell into utter disarray with the third and fourth instalments.
The next true DC smash was Tim Burton’s “Batman” (1989), which grossed $400 million. The film was a result of several producers realising the grimy, paranoid vision of Frank Miller’s classic “The Dark Knight Returns” comic book series would resonate with mainstream audiences. Warner Brothers bit—a first spark of coming corporate synergy that was again scuttled, as if by the Joker himself, in the third and fourth films. (Anyone remember the nipples on George Clooney’s “batsuit” in “Batman and Robin”? Didn’t think so.)
In the 1996, Marvel filed for bankruptcy, and in what future historians will no doubt describe as the great entertainment revolution, fuelled by the dot.com boom in the early zeroes, the company understood that survival depended upon its ability to successfully unify its properties. It’s a decision that has incidentally debased their comics line, which chief editor Joe Queseda describes as, “the cheapest R&D there is, but the best R&D there is”. Comics, like jazz, are one of the true American art forms, and both Marvel and DC have done the medium no favours of late. Their work, with three-panel pages that more resemble storyboards than dense, classic Steve Ditko layouts, is no longer dazzling. For the geek at heart, it’s a tragedy. Thank Galactus for the indies!
Watch: Captain America trailer.
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