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Silent Hill f is a gripping psychological horror game with feminist themes and cultural depth

It arguably overstays its welcome and strays into frustrating repetition in its final few acts, but Silent Hill f is still a fascinating, thematically rich and horrifyingly beautiful world to get lost in. The definition of elegantly disturbing.
Silent Hill f is a gripping psychological horror game with feminist themes and cultural depth Silent Hill f is a horror with many unanswered questions. (Image: Konami Digital Entertainment)

Why Silent Hill f? Before players even begin to grapple with the survival horror game’s many unanswered questions, they may find themselves pondering why this new standalone entry in the Silent Hill series (the first original full-length title since 2012) has been granted that lone extra letter at the end of its name. 

Developers NeoBards Entertainment and publisher Konami have been deliberately mum, evading clarification and encouraging fan theories.

The most convincing hypothesis (at least as far as this reviewer is concerned) is that the f is a musical reference, standing for Forte, meaning loud or strong. Because Silent Hill f is a noticeable evolution of the franchise formula in both location and mechanics, offering something more intense and visceral, without sacrificing the psychological torment fundamentals that Silent Hill was built on. 

Moving away from the fog-shrouded American town of Silent Hill, f shifts the nightmarish action for the first time to Japan — the nation that birthed the Silent Hill games 24 years ago — and goes all in in terms of mining that setting’s unique aesthetic, distinct horror traditions, and Shinto faith with its dramatic iconography.

Taking place in the fictional, rural town of Ebisugaoka in the 1960s, Silent Hill f centres on high schooler Shimizu Hinako (played by a motion-captured Konatsu Kato), who, following an argument with her parents, meets up with her friends outside the local general store. 

Before they can question why the settlement is so unusually quiet, a strange mist rolls in, bringing with it stomach-turning creatures, a creeping red pestilence that is as much floral as flesh, and an omnipotent entity lurking in the gloom. 

Is it madness on Hinako’s part, a bizarre natural phenomenon, or a curse relating to Inari, the town’s patron deity?

Not only must our heroine navigate the streets armed with a pipe and whatever other fragile, improvised weapons she can find, but she is routinely whisked away to an alternate reality known as the Dark Shrine. Monsters stalk this space too, but Hinako finds herself under the thrall of the dashing Fox Mask. Complete the mysterious figure’s mental and physical trials, and she will find peace, and an elevated status in the spirit realm.

Image from Silent Hill f gameplay. (Image: Konami Digital Entertainment)
Silent Hill f centres on high schooler Shimizu Hinako. (Image: Konami Digital Entertainment)
Image from Silent Hill f gameplay. (Image: Konami Digital Entertainment)
Silent Hill f takes a surprising and fascinating form. (Image: Konami Digital Entertainment)

For a large part of Silent Hill f it’s very hard to make sense of what’s going on. Like Hinako, you just go with it, carried along by the relentlessly unnerving atmosphere, and striking Unreal Engine 5 visuals. Standout stages include Ebisugaoka Middle School and the ominous Ritual Chamber. 

Silent Hill f should be experienced in the dark and quiet, with headphones to appreciate the superb sound design, and a commitment to careful, slow exploration instead of adopting an action game attitude and sprinting around levels. Part of the pulse-racing thrill is listening out for patrolling monsters, and anticipating the inevitable ambush from a doorway or alley.

As you gather narrative fragments and Hinako’s journal entries expand, Silent Hill f takes a surprising and fascinating form. 

It’s strange that the usual woman-hating online crowd hasn’t singled out the game for attack because f is best described as feminist psychological horror. It’s not subtle about it at all, but on every creative level Silent Hill f finds a way to take society’s expectations of women, and traditional gender norms, and show them through a warped lens that is disturbing at best, and horrific at worst.

It’s not a coincidence that Ebisugaoka’s monsters include an amalgamation of shrieking porcelain doll parts, a naked patchwork of female flesh scarred with a permanent smile, and a grotesque birthing being that is nothing but engorged breasts and bellies. 

Then there’s the fact that one of the most powerful weapons in the game is a humble kitchen knife. It’s tempting to go on, but anything more would be spoilers, and it’s best to uncover the game’s narrative and thematic richness for yourself.

One final key point, though, is that there is a lot of literal facelessness in Silent Hill f. 

Tomboyish Hinako sees marriage as an erasure of self, one that turns female allies into spiteful enemies or wholly indifferent figures. Related to that, Silent Hill f casts those dreamy magical boys from Ghibli films like

style="font-weight: 400;">Howl’s Moving Castle and

style="font-weight: 400;">Spirited Away in a much more dubious light.

In keeping with franchise tradition, Silent Hill f has five different endings — ranging from grim to good, and even silly. While a first playthrough is “on rails” in terms of a set outcome, replays in New Game+ come with scene and dialogue changes, and player choice becomes more important.

Image from Silent Hill f gameplay. (Image: Konami Digital Entertainment)
An image from Silent Hill f. (Image: Konami Digital Entertainment)
Image from Silent Hill f gameplay. (Image: Konami Digital Entertainment)
Silent Hill f tends, ultimately, to start feeling a bit repetitive. (Image: Konami Digital Entertainment)
Image from Silent Hill f gameplay. (Image: Konami Digital Entertainment)
Silent Hill f is the most combat-intenisve of the series. (Image: Konami Digital Entertainment)

The question is if you’re up for all those replays. While shorter in comparison to many other AAA games at 10 to 13 hours for a single playthrough, it can be argued that Silent Hill f ultimately overstays its welcome.

Kato’s Hinako is a likeable lead, and even in her most desperate, emotional state she never stumbles into annoying hysteria. However, the issue is that Silent Hill f starts to feel repetitive, like the developers have run out of ideas. Towards the end, players are forced to revisit the same locations, and battle through gauntlets of the same enemies, despite earlier tutorial insistences that sometimes it is better to run than fight. Later on in the game, you don’t receive a choice.

On that note, Silent Hill f is the most combat intensive of the Silent Hill games. 

It sticks to survival horror principles of making every fight tense due to a limiting of resources, conscious clunkiness of weapon handling, and the need to keep an eye on three easily depleted meters: stamina, physical health and sanity. 

Players can customise the difficulty of the game’s combat, and its puzzles, to their liking, but battles do start to feel like a frustrating barrier to narrative progress, especially when the game is so much more emotionally impactful when it’s in slow-burn, cerebral gear. 

On an easier setting, for example, combat becomes a tedious three-step repetition of Focus, Powerful Strike, and Pummel. And repeat. The handful of boss fights fare much better, at least, elevated as they are by the intricate and imposing character design.

Silent Hill f, as a whole, is enriched by that same deep level of consideration. 

It’s clearly an incredibly well-thought-out game, where miniature Shinto shrines (hokora), amulets (omamori), ema votive plaques and authentic offerings serve as save points and crucial buffs to get Hinako through to the credits.

Silent Hill f is generally more disturbing than frightening, but it’s always engrossing, offering a window into a world Westerners may not be familiar with, combined with thematic meat and a welcome liberation from franchise lore. 

Elegantly made and horrifically beautiful, this is a Silent Hill that ushers in newcomers and fans alike. DM

Released on 25 September, Silent Hill f is available now for PlayStation 5, Xbox Series consoles and PC. This review was first published on PFangirl.

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